The creative process of designing a visual element in a story is ever-evolving, which means changes are bound to happen. Most of the times only minor details get tweaked or replaced, but sometimes the only choice is a complete redesign. From scratch.
Redesigning the tavern Gorski in Saint Kotar: The Yellow Mask included finding the perfect balance between rustic and eerie, and our main goal was to succeed in reflecting the state and atmosphere of Sveti Kotar, an ancient, isolated town, placed in the mountain region of Croatia.
With that in mind, we decided to shift from a contemporary design you might have seen in the previous version of the location, to an old-fashioned one. By giving the tavern a complete overhaul we emphasized the feeling of dreariness and neglect one might feel when stepping into Sveti Kotar. You can see the changes we made in a side-by-side comparison of the former and current design in the slider below.
While the stark difference between the designs might seem staggering at first, we deemed it necessary to maintain cohesion between the locations in the game; the tavern's former somewhat modern image seemed slightly conflicting with the community's rural, more traditional way of life. Moreover, adding candles and the fireplace as sources of light allowed us to further experiment with the atmosphere from the technical side by adding distinct details, like particle effects and glow.
It's worth mentioning that you could get a chance to playtest Saint Kotar: The Yellow Mask beta by joining our Discord server or subscribing to our newsletter. After all, you don't want to miss the opportunity to be one of the first to experience the tavern’s atmosphere by yourself and unravel the mysteries it holds.