It's October, the spookiest month of the year! On the other hand, nothing spooky is happening in regards to the development of Saint Kotar. Quite the opposite; work is progressing as planned and the team is happy, creative and productive!
If you want to read the longer version of this update, make yourself cozy and head over to the original Kickstarter post. If you prefer to know only the most essential bits, then this is the place to be!
The prologue of Saint Kotar was well received, but it's far from being perfect. And we want the full game to be as perfect as possible, or at least considerably improved, so after the Kickstarter we've started doing an overhaul of the whole system which will bring to the game:
- concurrent actions
- close-up scenes
- better character responsiveness and animations (smoother, faster, more natural)
- and, as you may have already noticed if you've played the prologue after the last update (pushed a month ago), far better loading times!
In short, we've picked up all the negative player feedback and we're working from there to improve the game on all counts.
What's happening right now
The overhaul is still a work in progress, and it will be for some time. At the same time, we are almost at the end of a 2-month process of creating all the character models in the game.
Concept art for the cultist character
Lots of other things are happening in our office on a daily basis. For most of them you really don't want to know the details as they are super boring (administrative tasks), while for the rest it is not yet time to know them. We'll keep you updated on everything, don't worry, just keep following us here, on Kickstarter, on any or all of our social media outlets or Discord.